Comments (2)
I'm away from a desktop for a while but this sounds like #1058 and/or #1279. It is a (fairly) hard problem we need to fix.
In the meantime - are you sure you want to revolve/lathe around the selected point parallel to the selected normal? It seems logical that you want to round off the whole "right front" side of the model (as displayed in the screenshot). If this is the case instead of the selected normal you should choose the "front right" edge or any other parallel to it.
from solvespace.
A crash is a bug. However... if I read that correctly you are doing an ill-defined operation. Revolve and Lathe will rotate around the normal vector. The normal in your picture appears to be pointing out of the sketch plane, and that means the rotation would be within the plane and not create a 3d shell. You may want to select the vertical sketch line instead.
from solvespace.
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from solvespace.