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A low-level library for OpenGL context creation, written in pure Rust.

License: Apache License 2.0

Rust 100.00%

glutin's Introduction

glutin - OpenGL, UTilities and INput

A low-level library for OpenGL context creation.

Docs.rs

[dependencies]
glutin = "0.30.3"

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Usage Examples

Warning: these are examples for master. For the latest released version you can find them here.

The examples use gl_generator to generate OpenGL bindings.

Try it!

git clone https://github.com/rust-windowing/glutin
cd glutin
cargo run --example window

Usage

Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.

For examples, please look here.

Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.

The minimum rust version target by glutin is 1.60.0.

Platform-specific notes

Android

Be sure to handle Android's lifecycle correctly when using a winit window by only creating a GL surface after winit raises Event::Resumed, and destroy it again upon receiving Event::Suspended. See this in action in the android.rs example.

To compile and run the Android example on your device, install cargo-apk and start the app using:

$ cargo apk r -p glutin_examples --example android

glutin's People

Contributors

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