Comments (6)
Try to get a dump or some more info.
You can use:
https://github.com/Source2ZE/AcceleratorCS2
https://github.com/komashchenko/AcceleratorLocal (Vauff gave me the link in one issue, if the 1st link is not working, try the second)
then share the crash stack trace.
from cs2fixes.
Try to get a dump or some more info. You can use: https://github.com/Source2ZE/AcceleratorCS2 https://github.com/komashchenko/AcceleratorLocal (Vauff gave me the link in one issue, if the 1st link is not working, try the second) then share the crash stack trace.
Both of these plugins are not stable and can independently cause server crashes.
from cs2fixes.
[02] Accelerator local (1.0.1) by Phoenix (˙·٠●Феникс●٠·˙), Asher Baker (asherkin)
[03] AcceleratorCS2 (2.0.0) by Poggu, Phoenix (˙·٠●Феникс●٠·˙), asherkin
Both work fine for me, are you sure? You will use the plugin(s) to generate a dump only when the cs2fixes crash occurs?
from cs2fixes.
Try to get a dump or some more info. You can use: https://github.com/Source2ZE/AcceleratorCS2 https://github.com/komashchenko/AcceleratorLocal (Vauff gave me the link in one issue, if the 1st link is not working, try the second) then share the crash stack trace.
Both of these plugins are not stable and can independently cause server crashes.
I am very much not aware of AcceleratorCS2 not being stable, it won't play nice with cs# (hence why I suggest against using both), but for debugging purposes they are perfectly fine to temporarily deploy. Only recorded problem between AcceleratorCS2 and cs# is creating crash dumps for handled exceptions by clr (e.g. throwing memory violations in c#), in 99% cases it's not an issue if you don't run plugins that ever throw such exceptions. Also there's exactly 0 reported cases of AcceleratorCS2 actually crashing a server.
from cs2fixes.
Diagnosed on Discord that they were running GOTV, which is known to break with CS2Fixes. The cause of this crash isn't obvious, as it doesn't crash in our plugin code.
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Fixed in 892bb8e
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Related Issues (20)
- Commands Caps HOT 1
- Server print Unexpected long frame detected in log per 30 seconds when cs2fixs enable HOT 3
- Keep team score same/Don't reset team score HOT 1
- CounterStrikeSharp silent trigger HOT 2
- Server crashes when working with cskz_metamod HOT 2
- Crash on client after 25 bots + 2 players HOT 1
- Configure failed: No suitable C/C++compiler was found HOT 1
- New Server + maplist enabled. HOT 4
- Finding offsets when new update or when missing HOT 1
- Separate minimal/base project HOT 6
- server dont want start HOT 1
- env_hudhint message keyvalue
- New CS2 update has broken the addon HOT 2
- !rtv leads to undefined map in the selection and further server crash HOT 2
- CS2Fixes is not working on Windows Server anymore. HOT 1
- Signature for X occurs multiple times HOT 2
- Store SourceTV in m_vecPlayers
- Replace ClientPrint(All) signatures with manually sending usermessage HOT 1
- server crash when use c_beacon with rcon HOT 1
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