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Spencer's Projects

dengine icon dengine

dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.

kos-rust icon kos-rust

A tool for generating GCCRS Makefiles for Dreamcast binaries

kos-rust-bindings icon kos-rust-bindings

This repository contains bindings and wrappers to use KallistiOS functions inside of Rust

libanzen icon libanzen

A hardware abstraction layer for the Dreamcast using Rust

llvm-project icon llvm-project

The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.

mercury icon mercury

Manage your repositories on the go.

metalgearextensive icon metalgearextensive

Fully annotated disassembly of the original Metal Gear game (MSX2, Konami, 1987, RC750)

pixels-16 icon pixels-16

A simple surface to draw and interact with written in Rust

raytracer icon raytracer

An implementation of Peter Shirley's Raytracing in One Weekend

raytracer-rs icon raytracer-rs

Peter Shirley's Raytracing in One Weekend implemented in Rust

tinygl-dc icon tinygl-dc

The penultimate portable graphics library ported to the Dreamcast

userland icon userland

Source code for ARM side libraries for interfacing to Raspberry Pi GPU.

vkraytracer icon vkraytracer

An implementation of Raytracing In One Weekend running on Vulkan

xna-x-toon-shader icon xna-x-toon-shader

An implementation of the X-Toon shader developed by Pascal Barla and Joelle Thollot and Lee Markosian

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