Comments (1)
I have a feeling this can be solved with #10
Rewriting as a wrapper that can work with the existing implementation plus one (or more) emulated devices, should work.
Also it means that it has to implement the wrapping lazily, to support this new possibility open by using OriginTrials.
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Related Issues (20)
- Export and import poses
- Add support for controllers via Gamepad API
- Add support for VRStageParameters.sittingToStandingTransform
- VRDisplayEvent implementation HOT 1
- Add support for activate/deactivate events HOT 1
- Add support for VRStageParameters.sizeX/sizeY
- Implement vrDisplay.getLayers HOT 7
- currentLayers is not defined HOT 2
- Visual confusion using extension HOT 4
- Orientation quaternion printed in console is different then the GUI one. HOT 1
- Messy GUI HOT 1
- Setting frameData.pose (/w Origin Trial) HOT 3
- Google Daydream Icon Effect
- pungcom HOT 1
- pungcom
- device.capabilities.hasExternalDisplay should be false? HOT 1
- Support for Firefox
- WebXR support HOT 1
- Support for Shadertoy? HOT 1
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