Comments (2)
I don't believe anything needs to be done for this.
Each instance of the predefined robot can have a "controller" attached, which is the relevant team's code. On run, separate processes are started for each controller with the relevant python code executing.
Assuming we import all the teams' code as controllers when we execute, we should be ok to just point the relevant robot at the relevant controller and be done.
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I was thinking we could have a countdown bit which then triggers each robot to start, and then something to kill it after the round is finished. That's probably a "nice to have" though
Edit: oh the ending is covered by #19
I'll close this issue
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Related Issues (20)
- Animations are very dim due to illumination not changing HOT 3
- Remove pkg_resources usage (move to `importlib.metadata` & friends) HOT 1
- Update robot design for SR2024 HOT 1
- Update the arena for SR2024 HOT 1
- Validate API consistency for SR2024 HOT 2
- Improve setup docs HOT 2
- Improve documentation on how to use non-default corners HOT 2
- Validate running competition matches for SR2024 HOT 5
- Update Arduino API to match SR2024 kit HOT 1
- Import new fixed marker sizes HOT 1
- Extend vision range to 6m to match the SR2024 kit
- Rename arena marker F0 for consistency
- Add `locked TRUE` to all static elements in the arena
- Validate physics for SR2024 HOT 1
- Example robot uses R HOT 1
- Expand docs on doing a release
- LEDs cannot be changed in the first 0.5s of the simulation
- Reduce camera field of view HOT 2
- Log python version used by competitor code
- Fix ultrasound return HOT 1
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