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WillB97 avatar WillB97 commented on June 15, 2024

As a starting point for this, the illumination of the arena is set through a combination of the luminosity variables in both TexturedBackground and TexturedBackgroundLight. TexturedBackgroundLight controls how bright it is while TexturedBackground sets how dark the shadows are and how dark the overall arena gets.

For adding spotlights, the light needs to be inside a to move it to it's desired location.

Transform {
    translation 0.5 10 -3   # location the beam originates from
    children [
        SpotLight {
        attenuation 0 0 1
        beamWidth 0.05      # angle of the focused beam (radians)
        cutOffAngle 0.08    # angle of the unfocused beam (radians)
        direction 3 -20 -3  # vector the beam points along
        intensity 75        # initial brightness (attenuated by distance)
        castShadows TRUE
        }
    ]
}

from competition-simulator.

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