Comments (3)
We'd definitely have to make sure the levels are correct in the recording.
I'm also wondering if webots even supports this, it potentially doesn't! Collision sounds are difficult as you have to know exactly size, weight and material of the objects.
Other than the famous scream of drill motors, robots don't make that much noise (see reg. 17).
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I think the motors can make sound, and with "contact properties" between two materials you can set their bump/roll/slide sound files. I have a demo but the sound didn't seem to export with the video.
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Is this primarily aimed for development or competition?
In development I'd hope there are other things which the viewer (developer) has access to, notably step-wise debugging and robot logs.
In competition we have commentators who can provide more context for the viewer, so I'm not convinced that this would add much.
I propose that we close this as "won't fix" until we have a more compelling reason to add it.
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Related Issues (20)
- Consider facading `time` module for easier compatibility with real robot API
- Clicking 'Reload World' does not restart the robot HOT 4
- Support KCH LEDs HOT 1
- Make the robot able to collect SR2023 Gold tokens HOT 1
- Line up vision information with the kit API
- Validate that we can run competition matches in bulk for SR2023 HOT 1
- Explore R2023a HOT 1
- Fix competition mode lighting
- Add mechanism for teams to differentiate between tokens HOT 1
- Add `R.camera.save()`
- Update the sizes of the markers HOT 2
- Tokens stick to robots HOT 8
- Update vision to match the kit HOT 2
- Webots animations are broken (on Windows) HOT 3
- Ruggeduino should not error about unused pins
- `sr.robot3` not found if another `sr.something` namespace package installed in same Python HOT 3
- Marker colours are hard to discern during the videos HOT 2
- Marker colours are hard to see in the last frame of the video HOT 5
- z-fighting on token markers
- Animations are very dim due to illumination not changing HOT 3
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