Comments (7)
This is also present on Windows, when installed for a single user not an entire machine.
This could be what students would do on school computers as it doesn't require admin rights.
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Given that it outputs:
A resource file can be defined relatively to the worlds directory of the current project, relatively to the worlds directory of the default project, relatively to its protos directory (if defined in a PROTO), or absolutely.
It's not obvious to me that any of those options are really what we want. From the looks of it we're trying to use textures from the Webots default projects.
Workarounds therefore include:
- duplicate those textures into our repo or distribution (has licensing questions)
- come up with our own textures
- drop the textures
- something nasty in our controller code which copies them from Webots at runtime
I've not looked into ways to re-use the textures from the default project, though I'm guessing from that error that it's not really a supported case (which seems a shame).
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relatively to the worlds directory of the default project
Looking at the URL in the image, this is actually what we want. In theory just ./textures/metal.jpg
should work.
I'll try and give this a test tomorrow, but if someone does before even better!
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I asked on the discord and it seems that you can't create relative paths to the default projects. We'll have to decide to go with one of Peter's options
This is their related ticket cyberbotics/webots#1638
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relatively to the worlds directory of the default project
Looking at the URL in the image, this is actually what we want. In theory just
./textures/metal.jpg
should work.I'll try and give this a test tomorrow, but if someone does before even better!
Forgot to mention that I did try this yesterday and it was unsuccessful
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Is this still an issue? I can just remove the metal effect from those parts of the robot - it'll just appear with a matt finish which isn't a whole lot different.
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Should have been auto closed
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Related Issues (20)
- Animations are very dim due to illumination not changing HOT 3
- Remove pkg_resources usage (move to `importlib.metadata` & friends) HOT 1
- Update robot design for SR2024 HOT 1
- Update the arena for SR2024 HOT 1
- Validate API consistency for SR2024 HOT 2
- Improve setup docs HOT 2
- Improve documentation on how to use non-default corners HOT 2
- Validate running competition matches for SR2024 HOT 5
- Update Arduino API to match SR2024 kit HOT 1
- Import new fixed marker sizes HOT 1
- Extend vision range to 6m to match the SR2024 kit
- Rename arena marker F0 for consistency
- Add `locked TRUE` to all static elements in the arena
- Validate physics for SR2024 HOT 1
- Example robot uses R HOT 1
- Expand docs on doing a release
- LEDs cannot be changed in the first 0.5s of the simulation
- Reduce camera field of view HOT 2
- Log python version used by competitor code
- Fix ultrasound return HOT 1
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