Name: Shaun Scovil
Type: User
Company: @hotfiregames
Bio: A seasoned software engineering leader with a diverse background in IT, technical recruiting, sales, customer service, event coordination, and entrepreneurship.
Twitter: shaunscovil
Location: Beverly, MA
Blog: https://shaunscovil.com
Shaun Scovil's Projects
AngularJS Interface
AngularJS directive to use Material Design icons with custom fill-color and size.
AngularJS + Express application that demonstrates: Authentication with Passport, CRUD interface for creating posts with mongoDB, server and client validations for account creation, and authorization for editing posts.
Angular Quiet Console is a simple module for hiding unwanted warnings in the browser console
Sample AWS CloudFormation templates
BackboneJs + RequireJs AMD multi-page boilerplate. Batteries are included and embraces a good methodologies like unit testing and code decoupling.
Experiments with Bookshelf.js
Buttons is an extension for DataTables that adds control buttons to the table.
CSV-to-SortTable plugin for WordPress:
a toolkit for building realtime APIs
Docker/PostgreSQL/Node Tutorial
EpicEditor is an embeddable JavaScript Markdown editor with split fullscreen editing, live previewing, automatic draft saving, offline support, and more. For developers, it offers a robust API, can be easily themed, and allows you to swap out the bundled Markdown parser with anything you throw at it.
A super simple ES6 class factory for extending Error. No configuration, no dependencies.
🚀 fast JavaScript 4 Eclipse Vert.x
NodeJS Express endpoint A/B testing
Mock Node Express REST API for benchmarking different architecture decisions
Just a blogging platform
A simple example of how you can use signals, resources, and other basic elements in Godot 4.x.
InputController plugin for the Godot game engine. Easily differentiate between a button tap, double tap, press, long press, and hold for all of your input actions in Godot.
Easily add randomly-generated mazes of any size to your game in Godot.
SplitScreen2D plugin for the Godot game engine. Easily add a split-screen interface to your 2D game in Godot, with support for up to 8 players.
A CSS-inspired interface for easily creating Godot themes.
A tactical role-playing game demo for the Godot Engine
The Grid object provides a 2D interface for a flat array, so elements can be accessed using X and Y coordinates.
Description of server APIs and callbacks
Automatically export all other modules in the same directory. No configuration, no dependencies.