Comments (7)
step said this plugin fixes it, needs testing:
https://bitbucket.org/ProdigySim/misc-sourcemod-plugins/src/f19b51ae3af9/l4d2_getupfix
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Fairly sure that plugin is already in. It fixes double get up, not zero get up.
from promod.
Maybe step was confused about what the plugin does, or which bug we were talking about. So the "no getup" bug needs its own fix it seems.
from promod.
I've done some research on this and I'll propose it on the upcoming l4dnation thread.
from promod.
It's fixed, but might have some rare bugs that would've been in it all along. Don't close it yet, still doing stuff.
from promod.
Fixed fixed fixed fixed. Will do a little bit of clean-up, and one day it might include the tank getup bug where a new rock/punch does not renew tank getup after a previous hit, but it's finished anyway, so CLOSE.
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omg i can close issues now
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Related Issues (20)
- Tank should not take damage from hittables HOT 1
- Incapacitated survivor recovery should not be interrupted by commons pushing the good samaritan HOT 5
- Finale tank disconnect causes the stage to skip with the tank alive, meaning tank + horde HOT 1
- Updated l4d_weapon_limits HOT 1
- Add this logging plugin I made HOT 13
- promod crash server HOT 4
- Missing l4d_spec_stays_spec source
- Error compiling HOT 3
- Path plugin HOT 1
- l4d2_godframes_control HOT 1
- tag missmatch not fixed :s HOT 1
- universal-item-manager HOT 1
- l4d2_drop_secondary.sp HOT 1
- Compilation error :s HOT 2
- Issue 39 HOT 3
- Bogus prints happen semi-often
- GPLv3 compliance HOT 1
- Tank HUD
- l4d2_m2_control.smx Entity error spam
- Plugin encountered error 30: Script execution timed out (item-manager.smx) HOT 6
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