DeadDonuts Corp.'s Projects
A modified version of AliElSaleh's Animator-For-Raylib made to work with the raylib-cs nuget package.
C# port of Box2D - Erin Catto's 2D Physics Engine
A pure JS lightbox gallery plugin for Bootstrap 5 based on the Modal and Carousel components
Tool for previewing HLSL shaders
Reads and writes Game Boy and Game Boy Advance cartridge data. Supported hardware: GBxCart RW v1.3 and v1.4 by insideGadgets.
A small C# game framework
Custom version of https://sourceforge.net/projects/gbcf/files/gbcflsh/ for my cart flashers.
Custom software for InsideGadget's GBx devices
Monogame renderer and importer for LDtk Level editor
A collection of Pseudo Random Number Generator (PRNG) for .NET
Utilities module for Litdex
CLI tool for converting .map files to .gltf/.glb
A small 2D C# game engine I made in about 24 hours.
A superset of ImGuiNet with additional components designed for Monogame
Murder is a pixel art ECS game engine.
NervUI is easy to use app framework for c# with minimal resource usage using ImGui as GUI, OpenGL as Render Backend and GLFW for Windowing.
openTRI is a game engine for the PSP, written in pure C. It was an original project by Tomaz, Raphael and InsertWittyName? and was released to public under GPL.
Quake-like console/application HUD for windows
SharpQuake is a GLQuake reimplementation in C# using the OpenTK library
UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
A fast, Cross-platform .NET 7 C# 11 game engine.
Config files for my GitHub profile.
A fishing game made by a group of students
BSP map tools for Unity game engine.