Comments (3)
Hey,
The problem is due to the extension only really supporting the 'miter' joint style on strokes.
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Graphics.html#lineStyle()
The 'bevel' style would be more appropriate for these sorts of fills - but I don't have any plans to implement this.
As a compromise, I have limited the extent to which a miter joint will extend out from the 'elbow' of a stroke in this commit.
14d8149
You'll still get 'spikes' for particularly sharp corners, but they won't stretch right across the screen any more (for reference, it caps out at 4x the stroke thickness).
from starling-extension-graphics.
Thank you a lot for this limitation!
from starling-extension-graphics.
In addition to DrSchizo, I'd like to thank you for your hard work providing me free open-source software 👍
from starling-extension-graphics.
Related Issues (20)
- graphicsEx.graphics.postProcess() works strange HOT 2
- when draw line and change thickness stroke incorrect HOT 1
- Why it doesn't use ddx/ddy oppcodes for curve drawing? HOT 1
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- TypeError: Error #1034 HOT 3
- Width returns 0 HOT 4
- Shapes cannot be touched HOT 1
- Texture no repeat in TextureVertexColorFragmentShader HOT 8
- Texture restoration after context loss HOT 3
- Duplicate variable definition of function paramters HOT 5
- extra comma in TextureMaterial class HOT 1
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- Starling 2 HOT 46
- Add and update dependency version HOT 1
- Context loss SEG not recovering - No valid program set. HOT 5
- starling.core.RenderSupport problem with Starling 2 HOT 4
- Readme needs more detail
- Error #3600: No valid program set. HOT 3
- Stroke Problem
- Is TextureFill supported with starling 2
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