Comments (7)
Thanks for the detailed report! We'll get it sorted out
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Awesome, thank you. Looking forward to it. And if I can help in any way, feel free to let me know
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The fix above will go live with SSE 3.9.2
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To work around this for the time being, you can add an arg
property to the event handler.
{
"game":"TESTGAME",
"event":"TESTEVENT",
"handlers": [{
"device-type": "screened",
"zone":"one",
"mode":"screen",
"datas": [{
"has-text":true,
"arg":"(value: self)"
}]
}]
}
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I'll try that. Thank you for looking into this!
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@ToadKing, I just tried the event handler you posted, and unfortunately SSE is still crashing on startup after binding it. Here's the updated nw-log.txt file with the new entries for today at the bottom:
Also, a screenshot of DHC in Chrome with the bind_game_event request:
And the body of the response (sorry I forgot to include this in my original post):
{"game_event_binding": {"game":"TESTGAME","event":"TESTEVENT_TEXT","icon_id":0,"min_value":0,"max_value":0,"HandlerDatas":["{"datas":[{"arg":"(value: self)","has-text":true}],"device-type":"screened","mode":"screen","zone":"one"}"],"handlers":[{"datas":[{"arg":"(value: self)","has-text":true}],"device-type":"screened","mode":"screen","zone":"one"}]}}
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It looks like the old handler data is still being returned to the frontend. That's odd, but that sounds like a different issue other than the crash. I'll make a note of that and look into it.
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