Stefan Pijnacker's Projects
Path Tracer built alongside the 'Advanced Graphics' masterclass
A GPU Path Tracer, using DirectX Ray Tracing as backend
Personal playground for particle simulations done with DirectX Compute
Our entry to the GMTK 2021 Game Jam. The game/project was made in 48 hours.
Personal template to start with DirectX 12 Projects
STELLAR LUMINOSITY, my entry to the Kenney Jam 2021. The game/project was made in 48 hours.
Our entry to the Ludum Dare 47 Game Jam. The game/project was made in 72 hours.
A recreation of John Conway's 'Game of Life' in Unity
A DirectX 12 renderer, a personal playground to implement (advanced) rendering techniques
Sweet Little Lines ( or SLL ) is a multi-threaded Ray Tracing framework
A small renderer that is able to load in a (single) chosen model and uses a PBR pipeline to present it.