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Stephen Montague's Projects

about-me icon about-me

Simple HTML & JS for a quick guessing game & self-intro made for Code Fellows.

designpatterns_racer icon designpatterns_racer

A simple JavaFX racing simulator that demo's 4 design patterns, coursework for Lewis University.

disasters-in-game-dev icon disasters-in-game-dev

Project to record indie game failures and works in progress that may never succeed: until they do.

django-hello_world-sm icon django-hello_world-sm

This Django "Hello World" includes a view of a JSON message in an HttpResponse object, formatted in bold by a template.

ga-rocket-lander icon ga-rocket-lander

Genetic Algorithm (GA) driven rocket that can land on a target, used to practice GA & Lua with the Love2d framework.

gameplayabilitysystem_aura icon gameplayabilitysystem_aura

Based on a Udemy course by Stephen Ulibarri, developing an action-RPG style game with complex character attributes via the Unreal Engine 5 Gameplay Ability System (GAS).

ign_codefoo_zelda icon ign_codefoo_zelda

For IGN Code Foo: my solution to an AI Constraint Satisfaction Problem, helping Zelda hero Link to maximize profit from quest gold.

jsgame1 icon jsgame1

A place to doodle games in HTML5 & JavaScript.

mcts-uct icon mcts-uct

The MCTS-UCT algorithm in JavaScript. Fork from Michael Liu under the MIT License.

minimax-ab_depthlimiteval_bigtictactoe icon minimax-ab_depthlimiteval_bigtictactoe

A useful algorithm for 2-player adversarial games, with enhancements for large problem spaces: Minimax with Alpha-Beta pruning and a depth-limited evaluation function.

nearest_neighbor_algo icon nearest_neighbor_algo

Lewis coursework: this algorithm is useful when the closest known classifier is likely the best indicator for classification.

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