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const variables? about lua-intf HOT 4 CLOSED

stevekchiu avatar stevekchiu commented on June 25, 2024
const variables?

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Comments (4)

krisr avatar krisr commented on June 25, 2024

Actually, I was able to create a patch that fixes the issues with const non-ref variable primitives. I'll create a PR for your review in case you are interested. I'm sure there is more work required for non-primitives which I can probably handle as well.

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krisr avatar krisr commented on June 25, 2024

Here's the commit I'm working on in case you have any design feedback:
krisr@38423f4

It's a little awkward because of the writeable property. I removed it entirely, but that makes the API a little more confusing and less discoverable. Perhaps it would be better to leave it for the const version and assert, or move the specialization for const further up the stack into LuaValue or something.

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SteveKChiu avatar SteveKChiu commented on June 25, 2024

Wouldn't it be simpler by adding:

    /**
     * Add or replace a const data member.
     */
    template <typename V>
    CppBindClass<T>& addVariable(const char* name, const V T::* v)
    {
        setMemberGetter(name, LuaRef::createFunction(state(), &CppBindClassVariable<T, V>::get, const_cast<V T::*>(v)));
        setMemberReadOnly(name);
        return *this;
    }

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krisr avatar krisr commented on June 25, 2024

That looks better. I'll give it a try.

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