Comments (4)
I get it, LuaRef
store the lua_State
it created in, but different lua coroutine has different lua_State
instance. But LuaRef::pushToStack
use the lua_State
it stores, not the current coroutine state.
Add a lua_State
argument to LuaRef::pushToStack
can solve this specific problem, but I wonder is there other similar situations.
from lua-intf.
There is another problem with coroutine which maybe more annoying, a LuaRef
may hold a coroutine's lua_State
which could be freed when the coroutine is gc-ed.
from lua-intf.
I've changed LuaRef
to only store main thread state, the problem should be fixed now.
For 5.2, it just works.
For 5.1, your first usage of LuaRef
should be in main thread, since LuaBinding
use LuaRef
inside, call LuaBinding
in main thread works too.
from lua-intf.
I got the same problem! Thanks for commited a pull request to solve this problem.
from lua-intf.
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from lua-intf.