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SteveKChiu avatar SteveKChiu commented on June 26, 2024

VA_ARGS does not expand correctly. Can you post the compile command line? It is more like you forget to enable some flags.

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rvt avatar rvt commented on June 26, 2024

Hey Steve,

I figured out what the reason was, I had to use using namespace LuaIntf; in my code rather then using LuaIntf::LuaBinding(L), so now it's all working fine.

I do have a other question if you don't mind:

I am using boost I'm my application and noticed that the function LuaCppObjectFactory uses static cast, however I believe with boost you need to use static_pointer_cast. so I hacked it and changed it to : return boost::static_pointer_cast<CppObjectSharedPtr<SP, T>>(obj)->sharedPtr();

That seem to work fine, any suggestions for a proper fix? I was thinking to do something like
LUA_USING_STATIC_CAST_TYPE(boost::static_pointer_cast) but I am not sure if that's truly the right solution as my daily work isn't c++ but java.

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SteveKChiu avatar SteveKChiu commented on June 26, 2024

No, it is not necessary, the original code works fine. boost::static_pointer_cast (and std::static_pointer_cast) is to cast shared_ptr<T> to shared_ptr<U>, and LuaIntf don't do that kind of casting.

However, I do find a bug in the static_cast of the following line:

        return static_cast<CppObjectSharedPtr<SP, T>>(obj)->sharedPtr();

should be:

        return static_cast<CppObjectSharedPtr<SP, T>*>(obj)->sharedPtr();

ah, miss a '*'. I really need to add more testing, I will add them later.

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rvt avatar rvt commented on June 26, 2024

Hello Steve,

thanks for taking a look at this and tomorrow morning I am going to take a second look at the change I made and see if I can go without the change I made.

Currently I have everything working with your library, and the use of shared pointer's , this is the code I am currently working on : https://github.com/rvt/kerneldev/blob/master/lcadluascript/cad/lualibrecadbridge.cpp

Background, I am working on a new version of LibreCAD and with lua scripting we can start testing functionality without adding UI functionality by simply scripting it.

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