Comments (1)
- First you can simply using
if (inst != nullptr)
for testing for nil value, there is no need to callif (inst.isValid() && inst.type() != LuaTypeID::NIL)
which is much slower. But I think it is probably a good idea to add explicit bool operator, I will add it later. - It can be done
- I agree there should be an easier way to create the nil, currently you have to write
LuaRef::fromValue(L, nullptr)
, I think I can add a constructor for it, please useLuaRef(L, nullptr)
from lua-intf.
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