Comments (3)
I don't think it supports it unless it is like a few seconds long since the animated watch faces are short. Maybe if it was declared in the way the Toy Story ones are, you can have it play xx seconds per certain time.
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@iRayanKhan I’m not talking about live photo faces, I’m talking about inserting and looping one of Apple’s own watch face videos as a video node inside of the spritekit watch face app. I have all of the fullscreen Liquid Metal, Vapor, and Fire/Water face videos ripped from Xcode, but I don’t know enough about SceneKit and iOS development to actually implement them :(
Ideally the video layer would be just below the image layer and would use the source .mov files.
from spritekitwatchface.
Maybe Comment 2 in #14 could help you? I will look for some article's and guides for you.
from spritekitwatchface.
Related Issues (20)
- Respected author, How to choose square dial? HOT 3
- Watch App crashes if the digital crown turns past a certain number. HOT 1
- an instruction manual or ipa release for the comfy ones :) HOT 2
- Xcode crashing when opening the FaceScene.sks file HOT 1
- Xcode crashes every time I try to open the FaceScene.sks file HOT 1
- Simulator Cropped Occasionally? HOT 3
- All ok except DesktopShim
- Semantic Issue SpriteKitWatchFace WatchKit Extension Group HOT 1
- Why the color in watch series 4 is different form iPhone?
- question HOT 1
- watchOS 6 Bug
- The upper right corner of the square dial,More electronic time, such as "10:15" in quotes.
- Keep watch face up HOT 1
- error: WatchKit App doesn't contain any WatchKit Extensions whose WKAppBundleIdentifier matches...
- Possible to run complications on top of the app? (in normal or "jelbrek'd" watchOS)
- Unable to install "SpriteKitWatchFace"
- Respected author, Can be used in watch7 45mm?
- crazy path for embedded.mobileprovision... HOT 1
- Date not updated unless you change theme or similar HOT 1
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