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ENT8R avatar ENT8R commented on May 28, 2024 1

I changed the URLs in the Readme and now it should work as expected... I only need to replace them with the commented section each time I open a PR to update the mapstyle in the app

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westnordost avatar westnordost commented on May 28, 2024 1

I changed the URLs in the Readme and now it should work as expected... I only need to replace them with the commented section each time I open a PR to update the mapstyle in the app

Or, you can have two branches and sync them before each PR.

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rugk avatar rugk commented on May 28, 2024

Ah that map data link is nice, how did you get it? In the Readme I can only see Tangram Play links.

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Akasch avatar Akasch commented on May 28, 2024

@rugk it is my domain (mostly for serving the vector tiles at the moment) and I wanted to play around a little bit, so it is a work in progress, you can see the ugly code over at https://github.com/Map-Data/map-data.de

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rugk avatar rugk commented on May 28, 2024

Indeed would be good to find an alternative, especially as Tangram Play does not work anymore (because of the MapZen shutdown).

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ENT8R avatar ENT8R commented on May 28, 2024

Tangram Play does work here: https://tangram.city/play/

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rugk avatar rugk commented on May 28, 2024

Ah, okay so it is just your Readme link. Always shows "Request error with a status of Not Found".

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ENT8R avatar ENT8R commented on May 28, 2024

Yeah, because it links to the local files...
Just replace the import statement with the following:

import:
    - https://raw.githubusercontent.com/ENT8R/streetcomplete-mapstyle/master/global.yaml
    - https://raw.githubusercontent.com/ENT8R/streetcomplete-mapstyle/master/layers/land.yaml
    - https://raw.githubusercontent.com/ENT8R/streetcomplete-mapstyle/master/layers/labels.yaml
    - https://raw.githubusercontent.com/ENT8R/streetcomplete-mapstyle/master/layers/roads.yaml

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ENT8R avatar ENT8R commented on May 28, 2024

Regarding this issue: I think it might be related to #9...

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westnordost avatar westnordost commented on May 28, 2024

Regarding this feature request: This would definitely be nice, but I do not really know how this can be solved (without introducing a lot of style code).
One would think that the feature.sort_rank would take care of this (plus tunnels).

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ENT8R avatar ENT8R commented on May 28, 2024

Adding

bridges:
  filter:
    - is_bridge: true
  draw:
    lines:
      outline:
        cap: butt
        order: 400

to the default road-outline works quite well:

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ENT8R avatar ENT8R commented on May 28, 2024

The solution 🔝 works in all cases I've seen so far... If you are seeing a wrong rendered bridge, just tell me here!

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HolgerJeromin avatar HolgerJeromin commented on May 28, 2024

I think multiple crossing bridges with layer 1 and 2 would not work. But they are rare and no special handling needed.

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