Comments (9)
Can you give an example? In my experience area rendering by quest itself is good enough to identify a pitch.
from streetcomplete-mapstyle.
You are right that the area rendering by the quest is good and really improves the situation. But for identifying one of several pitches while walking nearby w/o having the quest already open, it can still be hard. Additionally it is suboptimal for the personal orientation.
Screenshot 1: The area marked with X contains an open air sports center. Nearly invisible. Especially the different pitches there. (No quest icons since I already solved) Belongs to node https://www.openstreetmap.org/way/24447966
Screenshot 2: Pitches which are a bit better distinguishable but still look like the urban ground near the streets. Belongs to https://www.openstreetmap.org/way/28367203
Compared to OSM-Carto or the old SC style the visibility is not as good.
from streetcomplete-mapstyle.
So you want to change the color of them?
Fair enough, but I can always identify them when I select them and they are highlighted in blue.
from streetcomplete-mapstyle.
Yes, @matkoniecz already pointed that out, and I agree. But I think it feels odd if there is something that is not really perceivable on the map but suddenly becomes an outline when opening the quest. I know that the SC style is intentionally simple, but these things help in identifying places and the overall orientation.
Changing colors would be a solution. Maybe making use of multiple shades of green for different things. To be honest I don't know why urban ground is green at all. I know it was originally inspired by Pokรฉmon Go but then at least multiple shades of green?
Or if you all find this good enough, leave it as is. ๐ But in my opinion it could be better.
from streetcomplete-mapstyle.
I find it good enough for now. Perhaps at some later time, more than just 2 colors could be introduced into the simple map style.
from streetcomplete-mapstyle.
@exploide Perhaps you can open another issue ticket as a feature request for (one) more colors (not specific to sport pitches) and list all the different landuses and landcovers that should share same color (and which).
Currently, any landcover is green and anything where there is nothing is light brown. This has the sideeffect that "well mapped" cities, i.e. cities with residential polygons all over are as green as farmland. So, "green" just means ~"well mapped" which is probably not what the users that look at the map expect. They expect light brown to mean something different than green.
from streetcomplete-mapstyle.
I agree with @westnordost: if the change the colors or introduce even more, new colors, this should be done at once and not over time. So @exploide can this issue be closed then?
from streetcomplete-mapstyle.
Ok, I will open a new issue but initially it won't be as complete and constructive as you wish, because I simply don't know yet what landuses and landcovers there are and if they are sufficiently visible on the map or not. I also never mapped such things before so I have not much experience with this.
from streetcomplete-mapstyle.
That's alright! We can add more values over time. This issue should then just be a place for collecting ideas.
from streetcomplete-mapstyle.
Related Issues (20)
- Render peaks HOT 5
- Render public transport platforms HOT 7
- Translated names are displayed in the foreign language (English) HOT 5
- Maybe railways in dark mode are too prominent HOT 2
- Render natural=grassland like landuse=grass (impossible, missing in Jawg) HOT 8
- StreetComplete Map Style Editor seems to be not working HOT 1
- Town label blocked by village label HOT 5
- footway tunnels have no special transparentish rendering, unlike roads HOT 2
- Plazas are not rendered correctly HOT 3
- Display "Track Roads" as different from normal roads HOT 7
- confusing style for highway=pedestrian HOT 13
- Don't render building heights when building:part heights in a polygon are already rendered HOT 1
- Render building polygon when number and street is not set HOT 6
- `trunk_link` is disappeared
- Flickering water labels HOT 22
- City walls obscure ways HOT 5
- Roundabouts not recognised as oneway HOT 6
- Train platforms as multipolygons are not rendered correctly HOT 4
- One-way road showing an arrow in the wrong direction HOT 10
- Add to Taginfo Projects HOT 3
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from streetcomplete-mapstyle.