suilevap / motion-plan Goto Github PK
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Automatically exported from code.google.com/p/motion-plan
Instead:
B& GetSmth(A param, A& outParam)
Should be
B* GetSmth(A param, A* outParam)
and change code accordingly
Reason:
For more clear memory ownership
Original issue reported on code.google.com by [email protected]
on 1 Aug 2011 at 3:32
Assumptions:
Can be used only with non weighted map
Affected components:
ThetaPathFinder.cpp, VisiblityMap
Expected interface of new functionality:
PathFinder.h
Possible implementation:
Use VisibilityMap to change parent
http://aigamedev.com/open/tutorials/theta-star-any-angle-paths/
Expected performance:
slower than PathFinder by <50-100%
Estimation time:
8h
Original issue reported on code.google.com by [email protected]
on 21 Jul 2011 at 9:42
Implement weighted map where weight depends on edge between 2 nodes
Affected components:
WeightedMap.h, HeightPathFinder.cpp
Expected interface of new functionality:
HeightPathFinder(downAlpha, upAlpha)
Possible implementation:
Implemnet HeightPathFinder::GetDistance using dx = (height1-height2)
For example: distance = euclidDist* dx* ( dx>0?alphaUp:alphaDown)
Expected performance:
slower than WeightedPathFinder by 10-20%
Estimation time:
8h
Original issue reported on code.google.com by [email protected]
on 21 Jul 2011 at 9:50
Affected components:
/*DistanceEvaluator.inl;*/
Expected interface of new functionality:
Need an investigaion of new interface of distance evaluation.
Possible implementation:
template<typename T>
inline static T DistanceEvaluator::EuclideanDistance(Point p1, Point p2)
{
return (T) sqrt((p1.x-p2.x)*(p1.x-p2.x) + (p1.y-p2.y)*(p1.y-p2.y));
}
Expected performance:
/*faster than previous implementation*/
Estimation time:
/*1-2h*/
Original issue reported on code.google.com by [email protected]
on 28 Jul 2011 at 9:46
Affected components:
All
Task:
Comment the project as much as possible.
Estimation time:
/*48h*/
Original issue reported on code.google.com by [email protected]
on 30 Jul 2011 at 10:39
What steps will reproduce the problem?
1. Open motion-plas2010.sln
2. Added #define USE_GMAPI
3. Try to compile MotionPlan project
What is the expected output? What do you see instead?
Expected: build succeeded =), (Now I see failed=)
Original issue reported on code.google.com by [email protected]
on 28 Jul 2011 at 5:06
Affected components:
Interface
Expected interface of new functionality:
Ticket FindPathAsunc(...); GetResult(Ticket)
Possible implementation:
using thread or better some abstraction tasks, thread pool)
Expected performance:
Async=)
Risk:
Classes (PathFinder, MapView) should be thread safe
Estimation time:
40h
Original issue reported on code.google.com by [email protected]
on 28 Jul 2011 at 9:35
Affected components:
MotionPlan.dll, Interface.h, Interface.cpp
Expected interface of new functionality:
Interface.h
Possible implementation:
Create GmInterface.dll and move all GM specific code their(Interface,
PathConverter, GMAPI references and etc)
Expected performance:
the same
Estimation time:
8h
Original issue reported on code.google.com by [email protected]
on 22 Jul 2011 at 7:56
Affected components:
Map.h and maybe all inheritors,
Expected interface of new functionality:
bool Map::Visible(index1, index2);
Possible implementation:
For Map using simple DataGrid it can be some of method to drw raster line,
Expected performance:
Unknow =)
Estimation time:
24h
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 21 Jul 2011 at 8:55
Create item template (in VS, right click on project "add\new Item")
with structure:
ClassA.h
#ifndef PROJECTNAME_CLASSA_H_
#define PROJECTNAME_CLASSA_H_
namespace ProjectName
{
class ClassA
{
private:
public:
ClassA();
~ClassA();
}
#include "ClassA.inl"
}
#endif//PROJECTNAME_CLASSA_H_
ClassA.inl:
#ifndef PROJECTNAME_CLASSA_H_
#error "Include from ClassA.h only."
#else
//TODO: write inline code here
#endif
ClassA.cpp:
#include "ClassA.h"
namespace ProjectName
{
ClassA::ClassA()
{
}
ClassA::~ClassA()
{
}
}
ClassA and ProjectName should be depend on some variables
Original issue reported on code.google.com by [email protected]
on 26 Jul 2011 at 9:16
Affected components:
New class: WeightedPathFinder
Possible implementation:
Use Map<float>, Implement WeightedPathFinder::GetDistance
Expected performance:
/*slower than PathFinder by <5%*/
Estimation time:
4h
Original issue reported on code.google.com by [email protected]
on 21 Jul 2011 at 3:18
Ну что? Когда начнем работать?
Ang3L
Original issue reported on code.google.com by [email protected]
on 21 Jul 2011 at 1:32
Map with possibility to have edge with fixed distance cost to any point on the
map
Risk:
Heuristic should be more complex
Affected components:
PortalMap
Expected interface of new functionality:
Cell a = PortalMap::GetCell(id); a.PortalTo = id2;
Possible implementation:
Implement PortalMap:GetNeighbors(id) method
Expected performance:
Slower than PathFinder by 50-100%
Estimation time:
24h
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 21 Jul 2011 at 10:04
Affected components:
GridMapView, Interface, Transformable, Scalable
Expected interface of new functionality:
Adde argument to constructor GridMapView
Possible implementation:
Added to GridMapView method
Point<int> TrasformPoint(Point<T> point);
Change implementtatin GetPoint, GetNode
Expected performance:
slower than by 5-10%
Estimation time:
8h
Original issue reported on code.google.com by [email protected]
on 30 Jul 2011 at 11:16
Affected components:
Add MotionPlanTest project
Expected interface of new functionality:
BasePathFinder_FindPath_Test,
BasePathFinder_FindPathStart_Test,
BasePathFinder_FindPathEnd_Test, and etc
Possible implementation:
BasePathFinder_FindPath_Test
{
map = new GridMap();
map->SetCell(..);
...
pathFibder = new PathFinder(map);
path = pathFibder->FindPath();
Assert(path.Count(),x)
...
}
Original issue reported on code.google.com by [email protected]
on 16 Aug 2011 at 8:24
Affected components:
Map, PathFinder, Interface,
new class: DataGrid
Expected interface of new functionality:
Map::GetNeighbours(index), GetPoint(index), (Get/Set Cell/Region(?)
DataGrid - same like Map now;
To check arhitecture try to implement:
HexMap
Possible implementation:
Rename Map to DataGrid, exctract some functionality from PathFinder to new
class Map
Expected performance:
Slower than previous PathFinder version by <5%
Estimation time:
8h
Original issue reported on code.google.com by [email protected]
on 21 Jul 2011 at 2:06
This issue was created by revision 597787ab44c1.
create custem CellQueue to try improve performance in BidirectionalPathFinder
Original issue reported on code.google.com by [email protected]
on 12 Aug 2011 at 8:22
Affected components:
Map, VisibilityMap;
Expected interface of new functionality:
VisibilityMap::Create(Map p,..); bool VisibilityMap::Visible(index1, index2)
Possible implementation:
1. Create matrix NxN where N = map_width x map_height;
data[N,N] = Visibility(id1, id2)
2. Create structure that describes which points are visible from here
a.Points on what coordinate are visible (data[w,h] = visibility[w1,h1])
b. Point on what distance on some angle are visible (data[w,h] = visibilitLength[angle])
Expected performance:
fast as possible=)
Estimation time:
40h
Original issue reported on code.google.com by [email protected]
on 21 Jul 2011 at 9:37
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