Comments (1)
Fixed in #21.
from medpod.
Related Issues (20)
- Error in main menu when Vanilla Expanded Cooking mod is enabled HOT 2
- Babies from Biotech DLC stuck in a treatment loop on MedPods HOT 6
- Sanguophage from biotech DLC carried to medpod when deathresting HOT 1
- MedPod appears to be stuck. HOT 2
- EPOE optimizing nanobots causing infinite loop HOT 4
- Pawns with prosthetic arms / legs stuck in treatment loop HOT 3
- XML Verse.HediffDef defines the same field twice: isBad. HOT 3
- vet pod stuck in idle HOT 1
- More difficulty setting HOT 1
- Pawns drop sidearms when anesthetized and uses MedPod HOT 4
- My guests or rescued people leave immediately when colonists put them inside HOT 2
- Vetpods are not treated as valid animal beds to rescue to HOT 4
- Mod Settings to change what health conditions are cured by MedPod HOT 1
- Integration with Prison Labor HOT 3
- MedPod and Diseases+ compatibility HOT 3
- No More Riceworld Incompatibility HOT 2
- Pawns anesthetized after surgery drop weapons when carried to MedPods HOT 2
- Unable to arrest the temporary colonists from creepjoiner event if they're holding a weapon HOT 3
- the mod does to good of a job for keeping pawns around HOT 1
- Patch for [DN] Bundle Of Traits no longer required in RimWorld 1.5 HOT 1
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from medpod.