Comments (3)
As it turned out, I did, in fact, already defined BedRestEffectiveness
and Comfort
stats for both MedPod variants, but my Harmony code (as I suspected) detoured the toil in a way that causes pawns to never gain rest - so I've manually added that back in.
from medpod.
(Accidentally pushed to an obsolete branch. Redoing commit)
from medpod.
Pawns should now no longer starve while having lengthy treatments on MedPods.
from medpod.
Related Issues (20)
- Error in main menu when Vanilla Expanded Cooking mod is enabled HOT 2
- Babies from Biotech DLC stuck in a treatment loop on MedPods HOT 6
- Sanguophage from biotech DLC carried to medpod when deathresting HOT 1
- MedPod appears to be stuck. HOT 2
- EPOE optimizing nanobots causing infinite loop HOT 4
- Pawns with prosthetic arms / legs stuck in treatment loop HOT 3
- XML Verse.HediffDef defines the same field twice: isBad. HOT 3
- vet pod stuck in idle HOT 1
- More difficulty setting HOT 1
- Pawns drop sidearms when anesthetized and uses MedPod HOT 4
- My guests or rescued people leave immediately when colonists put them inside HOT 2
- Vetpods are not treated as valid animal beds to rescue to HOT 4
- Mod Settings to change what health conditions are cured by MedPod HOT 1
- Integration with Prison Labor HOT 3
- MedPod and Diseases+ compatibility HOT 3
- No More Riceworld Incompatibility HOT 2
- Pawns anesthetized after surgery drop weapons when carried to MedPods HOT 2
- Unable to arrest the temporary colonists from creepjoiner event if they're holding a weapon HOT 3
- the mod does to good of a job for keeping pawns around HOT 1
- Patch for [DN] Bundle Of Traits no longer required in RimWorld 1.5 HOT 1
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from medpod.