Name: Superlee
Type: User
Company: Zhejiang University
Bio: I received the PhD degree from College of Computer Science and Technology, Zhejiang University in 2019. My research interests are in CV&CG.
Location: Hangzhou, China
Blog: https://www.researchgate.net/profile/Chao_Li194
Superlee's Projects
Correlation filter based tracking algorithms(KCF, DSST, STAPLE) implemented by C++. [C++实现的与相关滤波相关的跟踪算法(KCF, DSST, Staple)]
a human pose estimation based dance grading program
Distributed TensorFlow basics and examples of training algorithms
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
Real-Time Rendering Framework
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
HMS ML Demo provides an example of integrating Huawei ML Kit service into applications. This example demonstrates how to integrate services provided by ML Kit, such as face detection, text recognition, image segmentation, asr, and tts.
HMS Scene kit demo provides an example of integrating HUAWEI Scene Kit with an app. A 3D graphics rendering engine performs more with less. User-friendly rendering APIs for games, AR & VR apps, and other apps bring your users a stunning visual experience.
mean Average Precision - This code evaluates the performance of your neural net for object recognition.
Mask R-CNN for Human Pose Estimation on Keras and TensorFlow.
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
Unofficial re-implementation of a neural supersampling model for real-time rendering
Nori: an educational ray tracer
Doc sources for the Open Video Restoration and My Records in
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Implementation of the research paper "Practical Path Guiding for Efficient Light-Transport Simulation" + improvements
Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020
3D Avatar Lip Synchronization from speech (JALI based face-rigging)
Examples and demos for the new Vulkan API
Physical based rendering with Vulkan using glTF 2.0 models