Comments (2)
Actually, that quote from the docs was taken from here, probably an older version of the docs.
Now I see that the latest version of the docs says that offline processing is supported: The AdvancedAudioPlayer can be used in a real-time audio processing context or offline processing.
Actually, I need to be able to export the output of an entire processor that contains more than one player.
Should I be using a standard offline audio context?
Is there some guide or code example for offline processing and exporting to a file?
from web-audio-javascript-webassembly-sdk-interactive-audio.
Glad you found it! You need to set internalBufferSizeSeconds in the constructor to 0.
That argument represents the number of seconds to buffer internally for playback and cached points. The value 0 enables "offline mode", where the player can not be used for real-time playback, but can process audio in an iteration. If not zero, the AdvancedAudioPlayer can only be used for real-time playback.
from web-audio-javascript-webassembly-sdk-interactive-audio.
Related Issues (20)
- Example for playing multiple sounds and/or tracks HOT 7
- Cannot reach bottom of TOC in the docs without scrolling to bottom HOT 1
- Multiple songs aren't playing due to memory HOT 8
- Value for player.firstBeatMs gets reset after after calling player.openMemory HOT 1
- Does the JS SDK support sidechain compressor processing? HOT 4
- Live analyzing audio input HOT 3
- Compatibility with React Native? HOT 3
- Instancing Superpowered objects from custom WASM library HOT 14
- react js example to get access a micrphone HOT 1
- Possibility to embed Superpowered in emscripten build without exposing all Superpowered methods on WASM instance HOT 2
- WebAssembly.instantiate(): expected magic word 00 61 73 6d, found 3c 21 44 4f @+0 HOT 1
- Missing bitcode (Superpowered.bc) to link against HOT 2
- JS WASM can't process more than 12 AdvancedAudioPlayers HOT 20
- Syncing two advanced audio players HOT 6
- Multiple AdvancedAudioPlayers will stop when setPosition is called HOT 7
- Syncing two advanced players doesn't work HOT 5
- TimeStretching advancedProcess implementation example HOT 1
- Implementing a Simple Sampler
- ERR_TIMED_OUT when trying to fetch the license HOT 1
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from web-audio-javascript-webassembly-sdk-interactive-audio.