Comments (7)
Comment #1 originally posted by SuperTuxTeam on 2014-01-30T13:34:13.000Z:
This should be fixed with de8c2e6.
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Comment #2 originally posted by SuperTuxTeam on 2014-01-30T13:38:35.000Z:
Note here: I will leave the jump animation. Early apex for Tux shows a jump animation as well. So, it's very likely Tux just "tries" to do an early apex (it's a slope, after all) but fails.
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Comment #3 originally posted by SuperTuxTeam on 2014-02-04T03:46:50.000Z:
Er... this does not appear to be entirely fixed. It does look better since Tux no longer alternates between walking and jumping, but it still looks awkward. In addition to the slight up-and-down motion, Tux has problems jumping while in the "jitter" state.
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This is fixed properly with c12910d.
We now set the on_ground flag even though Tux is slightly above the ground. This fixes the alternating states. Tux can now jump properly, it still jitters a little bit, but I think this fixes it better.
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This is a nightmare. Now Tux doesn't jitter but has problems jumping on sloped tiles.
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What source file contains the geometry related code for the slope implementation? I was curious.
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Okay, so this issue is fixed with the commit above (c9ccb02). Again, we have a slight up-and-down movement (barely noticeable). If anyone wants to find the time to fix this properly (and knows what to do), just go ahead and do it.
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Related Issues (20)
- Trouble with the mole enemy! HOT 2
- Idea: Music player in the menu HOT 5
- Add "refresh resources" button in dev mode
- Issues with "undo" HOT 4
- Holding a rock with flip script crashes game HOT 3
- Small Tux can't unhold rock if he is pushed against ceiling
- Rock doesn't die when falling out of sector HOT 1
- Have option to make lightning flash way less intense HOT 5
- Some fonts are unused HOT 5
- Game crashes sporadically when selecting a different world HOT 6
- Flying snowballs turn invincible, invisible, and infnititley tall whenever the game is unpaused and paused HOT 2
- Tux Collision Error HOT 4
- Strange interactions with Unisolid Tiles and Frozen Enemies HOT 1
- Autotiling resets after saving level via Ctrl+S HOT 2
- Set worldmap music through script not preserved after exiting level
- Large crushers don't activate bonus blocks HOT 4
- Remove "Hold Ctrl" Shortcut for Autotiling HOT 7
- Supertux does not compile due to missing header HOT 7
- [Bug]: Bouncing Snowballs bouncing to each other
- [Bug]: Tarantula doesn't work in flipped sectors
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