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roku-on-it avatar roku-on-it commented on August 24, 2024 2

Thanks for answering. Are there any plans to implement a pool to SurrealDB? (Not just for Go but for the other languages too).

Currently, I'm holding N size of WS connections in a dynamic array and getting the connection to execute and give the connection back to the pool by popping/pushing (I believe this is happening in constant time)

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plally avatar plally commented on August 24, 2024

There is no connection pooling in this library currently, You can create a connection and reuse it for as long as you want.
The closest thing to init() would be surrealdb.New

You can find an example of creating a db instance and signing in here https://surrealdb.com/docs/integration/libraries/golang

Once you have a db instance you can save it on any struct you want and pass that around to other parts of your application, reusing it for the lifetime of your application. You could also create a global variable and put the db instance on that, but I wouldn't recommend that.

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ElecTwix avatar ElecTwix commented on August 24, 2024

Thanks for answering. Are there any plans to implement a pool to SurrealDB? (Not just for Go but for the other languages too).

Currently, I'm holding N size of WS connections in a dynamic array and getting the connection to execute and give the connection back to the pool by popping/pushing (I believe this is happening in constant time)

like @plally said you can use a slice of db to use as a pool I think there is no need for any init() func

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roku-on-it avatar roku-on-it commented on August 24, 2024

I see. Thanks.

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toadslop avatar toadslop commented on August 24, 2024

I built this connection pool implementation for Rust: https://crates.io/crates/surreal_bb8. It has some limitations that are pending some changes that will be published in Surreal 1.1.0, but it should work well enough now.

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