Guan Shanyan's Projects
15 minute (small) desktop apps built with PyQt
[CVPR 2020] 3D Photography using Context-aware Layered Depth Inpainting
The PyTorch improved version of TPAMI 2017 paper: Face Alignment in Full Pose Range: A 3D Total Solution.
Pytorch implementation for A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose
Imitation Learning algorithms with Co-traing for Mobile ALOHA: ACT, Diffusion Policy, VINN
This repository contains a PyTorch implementation of "AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis".
Bringing Characters to Life with Computer Brains in Unity
AI make up based on face-detection
A set of tools to visualize and interact with sequences of 3D data.
Official implementation of AnimateDiff.
[Open Source]. The improved version of AnimeGAN. Landscape photos/videos to anime
AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation
Fitting SMPL human body model to depth images in CPU real-time (combining SMPLify, original Kinect; new version of OpenARK avatar)
Official Code for ECCV 2022 paper "AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing"
🪐 A curated list of awesome Blender addons, tools, tutorials; and 3D resources for everyone.
买房必知必会. 买房过程中整理的各种政策信息, 贷款, 公积金, 社保, 房产中介等等相关信息.
A curated list of repositories related to fluid dynamics.
:sparkles::sparkles:Latest Papers and Datasets on Multimodal Large Language Models, and Their Evaluation.
Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理
Generic Evolutionary Inverse Kinematics for Unity3D
Official implementation for "Blended Diffusion for Text-driven Editing of Natural Images" [CVPR 2022]
Motion capture add-on for Blender that extracts the skeleton keypoints from each frame of a video and maps them to a Blender armature.
A procedural Blender pipeline for photorealistic training image generation
[CVPR 2021] Bilevel Online Adaptation for Human Mesh Reconstruction
GUI for visualization and interactive editing of SMPL-family body models ie. SMPL, SMPL-X, MANO, FLAME.
Massively parallel rigidbody physics simulation on accelerator hardware.
The official implementation of paper "BrushNet: A Plug-and-Play Image Inpainting Model with Decomposed Dual-Branch Diffusion"
Our model BUDDI learns the joint distribution of interacting people
Caffe: a fast open framework for deep learning.