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tahanlong's Projects

actorx icon actorx

Epic Games ActorX plugin source code

airsim icon airsim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

ammesh icon ammesh

The code of lesson “Digital Geometry Processing” with ACAM frame

annzone icon annzone

安浪个人工作站:与企业员工OA系统不同,本系统完全面向个人,创建一个属于自己的完全的云端空间!JAVA+ActFramework+MySQL+Angular5+Metronic5+Ant Design for Angular(ng-zorro-antd)还有Android(Kotlin/Anko/Objectbox/RxKotlin)、iOS(Swift4.0.3)客户端开发中...提高全栈开发水平和开发**,对Restful API深刻的学习、一级GraphQL的研究筹备工作!作者本人的博客系统在用,会长期更新!!!写博客,带有博客前台页面;记笔记,程序员的Markdown技术笔记;项目管理,把所有接手的项目记录下来;任务管理,工作台随时查看每日、每周、等任务;微博系统,个人微博,对外发布;个人网盘,把自己的文件传到服务器空间;记账系统,程序员也要学会理财咯;健康管理,定期记录自己的健康数据,程序员的健康不能忽视;相册管理,视频和相册可以收藏起来!前期没有那么精力实现所有构想的功能,会逐步迭代维护,尽快速度升级!

cats-blender-plugin icon cats-blender-plugin

:smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more

common-shaders icon common-shaders

Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.

deeplearning-500-questions icon deeplearning-500-questions

深度学习500问,以问答形式对常用的概率知识、线性代数、机器学习、深度学习、计算机视觉等热点问题进行阐述,以帮助自己及有需要的读者。 全书分为18个章节,50余万字。由于水平有限,书中不妥之处恳请广大读者批评指正。 未完待续............ 如有意合作,联系[email protected] 版权所有,违权必究 Tan 2018.06

developer-zero-to-mastery icon developer-zero-to-mastery

:books: To Be Professional Developer From Zero To Mastery, Interactive MindMap, RoadMap(Learning Path/Interview Questions), xCompass, Weekly for Developer, to Learn Everything in ITCS :dizzy: 程序员的技术视野、知识管理与职业规划,提高个人与团队的研发效能

document icon document

📘 各种编程学习资料 (Android C C++ DataBase HTML5 JavaWeb ios python uml 人工智能 操作系统 数学 数据结构 程序员需要的技术 程序设计 编译原理 计算机组成与结构 计算机网络 设计模式 软件工程 面试经验)

embree icon embree

Embree ray tracing kernels repository.

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

glsl-card icon glsl-card

着色器语言 GLSL (opengl-shader-language)入门大全

javaguide icon javaguide

【Java学习+面试指南】 一份涵盖大部分Java程序员所需要掌握的核心知识。

langchain-chatglm icon langchain-chatglm

langchain-ChatGLM, local knowledge based ChatGLM with langchain | 基于本地知识库的 ChatGLM 问答

materialx icon materialx

MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.

noahgameframe icon noahgameframe

A fast, scalable, distributed game server engine/framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

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