Comments (1)
On a similar note, if you switch scene you can see the last frame from the previous scene while the new one renders.
RenderBuffers should probably be cleared when the render session terminates.
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Related Issues (20)
- Proxy geometry crashes HdCycles/Houdini
- Crash on resize viewport in houdini
- Revisit instancing code
- Houdini grid overlapping render output HOT 2
- Curves render clipped HOT 1
- Delegate mesh attribute computation to ResourceRegistry HOT 1
- husk -j argument is not carried to the cycles delegate
- Add texture limit parameter
- Time varying attributes
- No fallback on visibility controls (other settings may not either) HOT 2
- Add suport for arbitrary attributes for meshes
- Building on windows HOT 3
- Crash when exiting hdBlackbird HOT 3
- Instances don't apply prototype source transform
- Are repositories merged? HOT 2
- Windows Compilation Issue (Boost Related) HOT 2
- Blitting code refactor
- Synchronization between Cycles scene and primitives HOT 1
- Revisit symbol visibility
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