Comments (2)
That's an extremely complicated feature to implement, since it requires several components:
- Dynamically process a video stream through discord
- Scan that stream via OCR (or similar) to identify game events
- Reliably identify, from screen events, which players are alive and dead.
Beyond the complexity, there's also some technical hurdles. The biggest of which is processing power and bandwidth. Receiving and processing the video stream would be an extremely resource intensive operation. The cost to maintain the (free) bot would rapidly become unsustainable.
So, while I appreciate the creative problem solving, I'm afraid there's no way I can reasonably consider this implementation.
from silence-among-us.
In the name of thoroughness, I went and checked the APIs to see if this was even theoretically possible (for, say, a premium feature.) Turns out, there's no API for bots to even watch streams. So I don't think this is possible with the Discord API.
from silence-among-us.
Related Issues (20)
- Endpoint or Command for Pulling Game State Data HOT 6
- Release links from Tanndev-CI are wrong HOT 2
- Allow users to change their in-game name HOT 1
- Test issue, for testing the build. HOT 4
- Tanndev-CI version links are still wrong HOT 2
- v2.6.0 shows unreleased in version call HOT 3
- Spectators Deafening HOT 5
- Configurable spectator behavior HOT 5
- Not working with new patch HOT 6
- [Feature Request] Voice channel moving HOT 4
- [Bug] Players who are not joined appear twice in the players list HOT 8
- Don't react to command HOT 1
- Bot doesn't respond to !sau HOT 2
- Emojis to join HOT 6
- Double text in Discord HOT 1
- Linking People Manaully HOT 1
- unable to delete messages which contain commands for the bot HOT 3
- [Feature Request] Assign multiple in game players to 1 Discord user HOT 1
- Redirect users to https://automute.us/ HOT 1
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from silence-among-us.