Comments (3)
Thanks but isn't just overriding buildAudioSink method enough? I used this and it is working.
public class CustomRendererFactory extends DefaultRenderersFactory implements MediaSourceEventListener {
private AudioProcessor[] aMProcessors;
private TeeAudioProcessor teeAudioProcessor;
public CustomRendererFactory(Context context, AudioBufferSink listener) {
super(context);
teeAudioProcessor = new TeeAudioProcessor(listener);
}
@Nullable
@Override
protected AudioSink buildAudioSink(Context context, boolean enableFloatOutput, boolean enableAudioTrackPlaybackParams, boolean enableOffload) {
aMProcessors = new AudioProcessor[]{teeAudioProcessor};
return new DefaultAudioSink(
AudioCapabilities.getCapabilities(context),
new DefaultAudioSink.DefaultAudioProcessorChain(aMProcessors),
enableFloatOutput,
enableAudioTrackPlaybackParams,
enableOffload);
}
}
from exoplayer-with_customvisualizer.
Yeah sure, Thank you for your concern. I have updated the sources accordingly the version of ExoPlayer-2.12.0.
from exoplayer-with_customvisualizer.
Welcome, and yes, you can. The main difference is the way of passing a custom audio processor to DefaultRenderFactory. In the newer version, the audio processor is needed to pass through an audioProcessorChain.
from exoplayer-with_customvisualizer.
Related Issues (2)
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