Comments (1)
fceux will probably never support states mid-frame. it requires re-entering a loop midway after loading the state. It's impossible without the core emulation being designed that way from day one, and fceux is a long way from day one. I'm sure there are bugs about this on SF too. About all I could offer you is a lock-out from making savestates at inappropriate times (but it isn't clear how you could get to the perfectly appropriate time)
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Related Issues (20)
- New timeStamp.cpp file renders fceux x86-only HOT 4
- If the window magnification is 1, the window size is incorrect after the software restarts HOT 1
- 'Cheats...' window can NOT be opened.
- Terrible craking sound with vsync HOT 2
- Hotkey Issue FCEUX 2.6.6 Qt/SDL win64 Binary HOT 23
- 2.6.6 release build failed on apple arm runners HOT 1
- [Feature Request] Generate an executable game file HOT 2
- Why Super Game Mega Type III (Mapper 124) is not supported ? HOT 3
- 4017 timing test failed
- 4017 written test failed
- Warning about .fdb file HOT 1
- Text hooker ignores the scrolling position
- Galaxian (NES ROM) does not work on FCEUX 2.6.6 HOT 1
- Fceux won't refresh on the second monitor
- Build of v. 2.6.6 fails on aarch64. HOT 1
- NTSC filter + Clip sides causes image to shift instead HOT 1
- Add support for EPSM/YMF288 audio expansion HOT 2
- Emulation Speed Applied Even When Paused on Qt/SDL HOT 1
- Win32 version: disable bilinear interpolation? HOT 5
- Win32 version: Turbo speed issues HOT 3
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