Comments (4)
If I close the running game before loading a new one, the sav file is saved correctly. This leads me to think this issue could have something to do with line 1073 being commented out of /src/drivers/win/window.cpp:
https://github.com/TASVideos/fceux/blob/master/src/drivers/win/window.cpp#L1073
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The problem is that the previous game was closed too late after some variable has changed to the newer one.
I commented out the close game function because the current game was closed even if the newly loaded game was failed before actually start loading. If it has no affection to the old one, so why interrupt it.
But what I didn't realized is that some of the data outside has already change before the reset game function call. I changed the reset function call prior, you can test if it works fine.
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works fine for me in current version. should we close issue?
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I hadn't had time to confirm. Thank you!
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