Comments (4)
Original comment by [email protected]
on 5 Dec 2008 at 8:43
- Added labels: ****
- Removed labels: ****
from gens-rerecording.
I'm not sure where you're getting 10-15 from. The output box currently can have
up to
250000 characters logged to it at a time, and can be scrolled to show any 9
lines of
that output at a time (maybe slightly different depending on your font). And
printing
to the output window is quite slow and is only meant to be used for the
occasional
status message or for debugging scripts that haven't been finished yet.
That's not to say this isn't a reasonable feature request, though.
Original comment by [email protected]
on 6 Dec 2008 at 10:23
- Added labels: Lua
- Removed labels: LUA
from gens-rerecording.
I think your idea of a widget is by far and wide the best idea - but probably
the
most intensive as far as coding goes, and I'd hate to ask anyone to code such an
intensive project.
While the output is not meant for constant outputting per frame, it is the best
place
to put relevant info, such as key combinations, predicted outcomes, etc, without
cluttering the screen.
I'll be adding one or two of my scripts to the lua samples directory fairly
soon, to
show how I use LUA.
Original comment by [email protected]
on 7 Dec 2008 at 8:02
- Added labels: ****
- Removed labels: ****
from gens-rerecording.
Resizable Lua dialog implemented in revision 184.
Original comment by [email protected]
on 8 Dec 2008 at 1:32
- Changed state: Fixed
- Added labels: ****
- Removed labels: ****
from gens-rerecording.
Related Issues (20)
- Option to remove the blinking red dot HOT 2
- "Proper aspect ratio in low-res mode" setting ignored in fullscreen HOT 1
- Make interim builds display the current revision HOT 1
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