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GoogleCodeExporter avatar GoogleCodeExporter commented on September 26, 2024

Original comment by [email protected] on 5 Dec 2008 at 8:43

  • Added labels: ****
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GoogleCodeExporter avatar GoogleCodeExporter commented on September 26, 2024
I'm not sure where you're getting 10-15 from. The output box currently can have 
up to
250000 characters logged to it at a time, and can be scrolled to show any 9 
lines of
that output at a time (maybe slightly different depending on your font). And 
printing
to the output window is quite slow and is only meant to be used for the 
occasional
status message or for debugging scripts that haven't been finished yet.

That's not to say this isn't a reasonable feature request, though.

Original comment by [email protected] on 6 Dec 2008 at 10:23

  • Added labels: Lua
  • Removed labels: LUA

from gens-rerecording.

GoogleCodeExporter avatar GoogleCodeExporter commented on September 26, 2024
I think your idea of a widget is by far and wide the best idea - but probably 
the
most intensive as far as coding goes, and I'd hate to ask anyone to code such an
intensive project. 

While the output is not meant for constant outputting per frame, it is the best 
place
to put relevant info, such as key combinations, predicted outcomes, etc, without
cluttering the screen. 

I'll be adding one or two of my scripts to the lua samples directory fairly 
soon, to
show how I use LUA. 

Original comment by [email protected] on 7 Dec 2008 at 8:02

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from gens-rerecording.

GoogleCodeExporter avatar GoogleCodeExporter commented on September 26, 2024
Resizable Lua dialog implemented in revision 184.

Original comment by [email protected] on 8 Dec 2008 at 1:32

  • Changed state: Fixed
  • Added labels: ****
  • Removed labels: ****

from gens-rerecording.

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