Comments (1)
Editing the "hardcoded" values in the script is actually not such a bad way of
doing
what you're trying to do, but I realize it's often not the best way (especially
if
you plan on distributing the script to other people that would also want to
customize
those values, or if you want to be able to change the values without restarting
the
script while it's running).
I think what we'd basically like is a way for the Lua script to dynamically
create
labeled textboxes (or possibly other widgets like sliders) in the script
window, and
bind them to a value and optionally a callback function. And, from your
example, a
way to tell those widgets to automatically persist across runs of the script.
By the way, it's "Lua", not "LUA".
Original comment by [email protected]
on 6 Dec 2008 at 2:06
- Added labels: ****
- Removed labels: ****
from gens-rerecording.
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