Comments (6)
[deleted comment]
from gens-rerecording.
Wait, does it crash or does it freeze? What you described in the "what do you
see
instead" section seems like a freeze, which is the intended behavior if you
make an
infinite loop with no frame advance or wait calls in it and then specifically
tell
Gens to ignore the safeguards and run forever. It might help to see the script
you
are trying to run, because when I tried to reproduce this, I was unable to
perform
step 3 (Gens wouldn't minimize).
Original comment by [email protected]
on 14 Dec 2008 at 11:29
- Added labels: ****
- Removed labels: ****
from gens-rerecording.
I think the other emulators require you to kill them from the task manager too.
But I
could probably force it to call wait() internally every once in a while, which
would
be enough to let the script window's Stop button continue working in
infinite-loop
situations... does that seem like a good idea to anyone else?
Original comment by [email protected]
on 14 Dec 2008 at 11:57
- Added labels: ****
- Removed labels: ****
from gens-rerecording.
Yeah, that seems like a good safety precaution. But also, in regards to your
confusion about the issue, from the description on IRC I got the impression
that the
behavior was different before getting the "should I kill your script?" message
box
than after hitting "no".
Original comment by [email protected]
on 15 Dec 2008 at 4:03
- Added labels: ****
- Removed labels: ****
from gens-rerecording.
I think the CRASH part of this bug might be fixed in revision 189.
Original comment by [email protected]
on 31 Dec 2008 at 1:37
- Changed state: Accepted
- Added labels: ****
- Removed labels: ****
from gens-rerecording.
Probably fixed.
Original comment by [email protected]
on 13 Jan 2009 at 6:53
- Changed state: Fixed
- Added labels: ****
- Removed labels: ****
from gens-rerecording.
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from gens-rerecording.