G. Paz's Projects
ChatGPT integration with Unity Editor
Amd Fidelity FX Super Resolution
Experimental applications and home of AppModules, a wide-ranging app toolkit.
Record & Save Audio with Unity
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
Unity HairFX is a strands based hair system (TressFX based Framework)
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Finetune a GPT-3 model to provide copy editing (prose) feedback and critique
Concept about UtilityAI in ECS
Collection of tools that completes missing functionalities in the Unity Editor.
FidelityFX FSR 2 for the Unity URP
A fast entity component system (ECS) for C & C++
FSR 2.2 integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
Fun experiment based on r/IncreasinglyVerbose
Sample scene that uses ray traced shadows generated by a compute shader using ray queries.
Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.
Port of Facebook's LLaMA model in C/C++
Keeping this nice boi alive for years to come!
Simple motion matching implementation in Unity
Animation system for Unity engine based on motion matching
Home of NGSS aka Next-Gen Soft-Shadows plugin for the Unity Engine
Simple but powerful GameObject pool system that can optionally handle instances lifecycles
A fully-dynamic voxel-based global illumination system for Unity
A simple Animation Component that leverages PlayableGraphs
An example of rendering decals on SkinnedMesh Renderers in Unity.
Snapdragon Game Super Resolution for Unity BIRP