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4.0 2.0 0.0 25.47 MB

Simple webgl multiplayer game that works using socket.io and Three.js

JavaScript 96.31% HTML 3.58% CSS 0.11%
threejs socket-io multiplayer webgl

multiplayerwebgl's Introduction

The server requires access to a postgres database called entropy. I can provide the schema for the database or you can edit your own to look similar to mine. For now all it holds is the definitions for the object types. These objects are fetched at startup and loaded into the game.

To run the server, run npm install in the base folder, then node server.js. (Keep in mind that the package.json isn't always up to date so may need to npm install --save any missing libraries).

The client requires you to download three.js from https://threejs.org/ and put the folder in the client folder.

multiplayerwebgl's People

Contributors

tehzwen avatar dependabot[bot] avatar

Stargazers

Crăciun Petrișor avatar  avatar Evan G avatar Tyler Arseneault avatar

Watchers

 avatar  avatar

multiplayerwebgl's Issues

Create initial scene loader

Create a function to fire on game load that will get the information of all the objects currently in the game and build the level (plan on using json)

client-side sliding collision?

@tehzwen Can you add client-side sliding collision when player is up against wall? & if player hits head on platform, there is sliding collision as well?

i would absolutely LOVE to beta test this for you!

thank you!

SQL file?

Hi @tehzwen ! First off, I'd like to say EXCELLENT work! Keep up the GREAT work! :)

Secondly, I'd like to know if it's possible to get a copy of the SQL file so I can try this project on my Xampp Server.

Thank you!

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