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dkambersky avatar dkambersky commented on June 15, 2024

Still an issue. Looking into further.

from behaviors.

dkambersky avatar dkambersky commented on June 15, 2024

On the off chance someone else ends up looking into this later: The issue is likely in the construct() calls specifically being delegated wrong (so far I've only found that that happens in Actions nested under a Loop - might be another piece of the puzzle).

I.e. if you log the remaining time on each tick for a Sleep for 2 entities which you spawn at different times, the times are correct (and distinct) until one finishes, at which point the construct() for the Sleep action gets called, but for some reason it touches more than the original Actor it should.

from behaviors.

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