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Tim Jones's Projects

6502.net icon 6502.net

A .Net-based Cross-Assembler for Several 8-Bit Microprocessors

apesharp icon apesharp

Port of ActionScript Physics Engine into C#

awesome-game icon awesome-game

A top-down racing game some friends and I wrote during a "geekathon" coding weekend

awesome-game-2 icon awesome-game-2

The "sequel" to Awesome Game. It was supposed to be a resource trading game played out on a world stage...

awesome-vscode icon awesome-vscode

🎨 A curated list of delightful VS Code packages and resources.

clill icon clill

Proof-of-concept LLVM IR to MSIL translator (opposite of LLILC, hence the name)

digitalrune icon digitalrune

DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame

dotnet-webassembly icon dotnet-webassembly

Create, read, modify, write and execute WebAssembly (WASM) files from .NET-based applications.

dotnetdxc icon dotnetdxc

NuGet package for .NET wrapper of Microsoft's DirectXShaderCompiler

dotwarp icon dotwarp

DotWarp is an easy-to-use 3D software rasterization library, which produces 2D rendered images from 3D mesh files. It uses WARP, a 3D software rasterizer built-in to Windows Vista / 7 / Server 2008 R2, for the actual rasterization. It is a .NET 4.0 project.

dynamic-image icon dynamic-image

DynamicImage is a high-performance image manipulation library for ASP.NET

flawlesschips icon flawlesschips

FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.

gemini icon gemini

Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.

glslang icon glslang

Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator

hlsltools icon hlsltools

A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

jolt icon jolt

Simple physics engine. Currently a straightforward C# port of Cyclone Physics (https://github.com/idmillington/cyclone-physics)

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