Comments (1)
Because plain pixel manipulation works fine, and it's a big task to reimplement all the graphics code to use OpenGL.
JoJoBond has been doing some OpenGL stuff, and has got most of the game working with it. But graphics in the normal version don't take much CPU time compared to the physics calculations, and for me, the OpenGL version currently runs more slowly.
from the-powder-toy.
Related Issues (20)
- Gravity.cpp marked executable?
- calling "os.exit()" in the console freezes the game, "os.execute" can also be used to do bad things HOT 3
- Using WIND tool with line drawing mode in zoom window doesn't work correctly HOT 1
- Show X Y coordinates of the mouse HOT 2
- Missing keybind description in the F1 start menu HOT 2
- Modded element IDs occasionally fail to load depending on element slot open-ness HOT 2
- Feature Request: Electrolysis HOT 3
- Feature Request: add N2 gas HOT 1
- Crash when saving simulation HOT 5
- how do you open the game do HOT 3
- Can someone put together a working MS Visual Studio project for TPT? HOT 1
- Add new elements HOT 6
- The border offset of the Textbox component in Lua is incorrect in the latest submission. HOT 2
- Request : update iOS app HOT 1
- (macOS) HTTP Error 600: Internal Client Error HOT 1
- add exe HOT 3
- .apk on f droid HOT 2
- custom android icon theming HOT 1
- FIGH health can go negative HOT 1
- I want to make multi-gpu accelerated parallel TPT HOT 3
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from the-powder-toy.