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the algorithm is diffcult to use about ik HOT 1 OPEN

thecomet avatar thecomet commented on July 27, 2024
the algorithm is diffcult to use

from ik.

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TheComet avatar TheComet commented on July 27, 2024

MyGameNode is your own code. I'm assuming you have a game engine that has its own node tree. So if this is true, then you have to copy the positions and rotations from your game into an identical structure of ik_node_t, solve, then copy the data back into your game.

If you want to use ik_node_t structures directly for the rest of your application you can do that too. Then you wouldn't need to do any copying, but then you are depending on IK structures, which is probably not a very good idea from a design point of view.

from ik.

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