Comments (2)
Here is an example that works for me 💜:
import { useReward } from "react-rewards";
. . .
const { reward: confettiReward, isAnimating } = useReward(
"rewardId",
"emoji",
{
emoji: ["⚡️", "✨", "💜", "🚀"],
}
);
. . .
<button
disabled={isAnimating}
onClick={() => {
confettiReward();
}}
>
<span id="rewardId" />
💜
</button>
from react-rewards.
thank you Ana,
We can also use some settings in the readme file
example
const { reward: confettiReward, isAnimating } = useReward("rewardId", "emoji", {
emoji: ["⚡️", "💥", "✨", "💫", "🌸", "🌟", "🌂"],
elementSize: 15,
elementCount: 60,
lifetime: 100,
});
very nice package 😊
from react-rewards.
Related Issues (20)
- ES6 not supported by uglify HOT 1
- Animation speed increases on different devices HOT 1
- Edits on documentation made for university student project HOT 1
- Large package size HOT 3
- Add TypeScript support HOT 1
- How to use this with functional component HOT 2
- Reward gives error of: 'findDOMNode is deprecated in StrictMode' HOT 1
- Trigger from anywhere? HOT 4
- No support for React 17 HOT 2
- Is it possible to configure the punishment? HOT 3
- useReward can't find element if it's rendered conditionally HOT 1
- First of all NICE PACKAGE! HOT 1
- Memoize `reward` HOT 2
- Add support for react 18 HOT 2
- Canvas Null Issue HOT 4
- Is it possible to launch an effect on page load..? HOT 1
- Wow, that's fast!
- feature request: emoji-balloon HOT 2
- Making Snow using react-rewards
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from react-rewards.