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Hi πŸ‘‹.


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Benjamin Jordan at your service (but you can just call me Ben).

  • I am a hands–on, full-stack technical leader with extensive experience in real-time interactive applications, AR, gaming, and SaaS.
  • I have built and led many teams over the years, providing coaching and mentoring to grow aptitude, capacity, and velocity.
  • I πŸ’™ open source as a business strategy.


Benjamin Jordan's Projects

1942 icon 1942

This is a code test I did for a Unity job some years ago...

box icon box

A WebGL 2D graphics engine.

docs icon docs

Source code for pyroscope.io

easyterrain icon easyterrain

Generates a 2D height map. Cross sections can be taken for 2D games, or the entire map may be used for 3D games.

facebookmobile-actionscript-api icon facebookmobile-actionscript-api

A place to put some of my fixes/changes to the official Facebook-actionscript-api (http://code.google.com/p/facebook-actionscript-api/). This only includes FacebookMobile stuff, and is only meant to be something I can point to.

haxe-sostrace icon haxe-sostrace

A trace target for the SOS xml socket server compatible with haxe.Log.

itsy icon itsy

A tiny particle library written in JS.

jint icon jint

Javascript Interpreter for .NET, ported to Unity.

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