Name: Benjamin Jordan
Type: User
Bio: Hands-on, full-stack technical leader, educator. Founder GMM, Adjunct @ SLU. Former VPE @N3TWORK, CTO @big-run-studios, CTO @enklu, Studio Tech Director @ncsoft
Location: St Louis, MO
Blog: http://thegoldenmule.com/
Benjamin Jordan's Projects
This is a code test I did for a Unity job some years ago...
A WebGL 2D graphics engine.
Getting my feet wet with Cinder.
Principle of Software Development
Source code for pyroscope.io
Generates a 2D height map. Cross sections can be taken for 2D games, or the entire map may be used for 3D games.
A relativistic physics simulator.
Set of scripts to backup email.
A place to put some of my fixes/changes to the official Facebook-actionscript-api (http://code.google.com/p/facebook-actionscript-api/). This only includes FacebookMobile stuff, and is only meant to be something I can point to.
Ffabricates HLS streams.
A scorched earth style multiplayer game in java and javascript.
Simple primitive generation in Unity.
A trace target for the SOS xml socket server compatible with haxe.Log.
Added *working* haXe implementation.
A basic HTTP server with CORS + multipart support.
A tiny particle library written in JS.
Javascript Interpreter for .NET, ported to Unity.
Playing with graphs.
Resources I've enjoyed... to learn programmery things.
A simple JSON library for C#.