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theomission's Projects

234compositor icon 234compositor

234Compositor is a parallel image composition library being developed to perform sort-last image composition on massively parallel environments.

3dmodels icon 3dmodels

A "Free" 3D models project for Computer Graphics Researcher and Students.

acvd icon acvd

a programm to perform fast simplification of 3D surface meshes

ags icon ags

AGS editor and engine source code

algo2012 icon algo2012

code for algorithmic animation, a course I've taught at MFADT / SFPC / APAP Korea

amospheric-scattering icon amospheric-scattering

Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!

angle icon angle

Almost Native Graphics Layer Engine (local fork)

anima icon anima

VFX & Animation Pipeline Library

apitrace icon apitrace

Tools for tracing OpenGL, Direct3D, and other graphics APIs

appleseed icon appleseed

appleseed is a modern, physically-based production renderer

atlaas icon atlaas

digital terrain modeling library

baldr icon baldr

An open source flight simulator for aerial drones written entirely in Python.

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

brushes icon brushes

Painting app for the iPhone and iPad.

buttleofx icon buttleofx

ButtleOFX is an open source compositing software.

caffe icon caffe

Caffe: a fast open framework for deep learning. With OpenCL and CUDA support.

cap-5705-class-project icon cap-5705-class-project

•Implemented a technique for rendering three-dimensional meshes in pencil drawing style using OpenGL and GLSL•Investigated methods to optimally detect different kind of edges and generate a contour image for the object to render•Investigated methods for off-screen rendering in OpenGL and used it to implement the different levels of the rendering process•Implemented vertex and pixel shaders to optimally map pencil textures to mimic the effects of realistic pencil sketchesPencil Based Rendering. See the report for more details

catforce icon catforce

GOL catalyst search utility using brute force space search

certus icon certus

An object dependency resolution system.

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