Comments (1)
I think I originally misunderstood the entire purpose of weak_import
in the first place. From some old Apple Support forum:
iOS and OS X use a "two level namespace" for symbol binding. That means the static linker records from which dylib each undefined symbol was found. At launch time, dyld uses that info to search for that symbol only in that dylib. The use of
weak_import
means the symbol might be missing at runtime—but still, it must be found at build time (to record the dylib it might be in at runtime). This is different than ELF system were "weak" means the linker won't complain if no definition is found.
There are compiler flags to get around this, but they either require flags for specific symbols in question (yuck) or opting into dynamic_lookup
behavior for all undefined symbols, unfortunately:
-U <symbol>
where<symbol>
is something like_OBJC_CLASS_$_SomeClass
-undefined dynamic_lookup
which means all undefined symbols are looked up by dyld.
Because of 2., we know the functionality we want is possible; that is, dyld will happily search all images for a symbol. I've tested it. Sample code:
#include <stdio.h>
#import <Foundation/NSObject.h>
__attribute__((weak_import))
@interface NSArray : NSObject
+ (instancetype)new;
@end
int main() {
id obj = [NSArray new];
if (obj) {
printf("Success\n");
} else {
printf("Failure\n");
}
return 0;
}
Note that the weak_import
attribute is required; all it does is tell dyld to ignore runtime linking errors. Without it, the code will still compile, but it will crash. Anyway, compiled with clang main.m -lobjc -undefined dynamic_lookup -o foo
, tested like so:
$ ./foo
Failure
$ DYLD_INSERT_LIBRARIES=/System/Library/Frameworks/Cocoa.framework/Cocoa ./foo
Success
As expected, compiling without -undefined dynamic_lookup
yields
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_NSArray", referenced from:
objc-class-ref in main-97d90b.o
ld: symbol(s) not found for architecture x86_64
It is simply unfortunate that this isn't a language feature yet :/
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